Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Windseeker Centaur

1RR · Creature — Centaur

Vigilance 2/2

Similar cards

Color identity:
NameManaTypeText
Ruric Thar, the Unbowed 4RGLegendary Creature — Ogre Warrior Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. 6/6
Radstorm 3UInstant Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Selesnya Charm GWInstant Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
Sigardian Zealot 4GCreature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3
King Darien XLVIII 1GWLegendary Creature — Human Soldier Other creatures you control get +1/+1. {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. 2/3
Riders of the Mark 6RCreature — Human Knight This spell costs {1} less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness. 7/4
Brambleweft Behemoth 4GGCreature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6
Force of Savagery 2GCreature — Elemental Trample 8/0
The Girl in the Fireplace 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III — Whenever a creature you control deals combat damage to a player this turn, time travel.
Rock Badger 4RCreature — Badger Beast Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3
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