M:tG card similarity search
4W · Creature — Angel
Flash Flying When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Soul Snare | W | Enchantment | {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. |
Animus of Night's Reach | Enchantment Creature — Spirit | Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4 | |
Soltari Trooper | 1W | Creature — Soltari Soldier | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1 |
Goblin Grenadiers | 3R | Creature — Goblin | Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. 2/2 |
Norwood Priestess | 2GG | Creature — Elf Druid | {T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared. 1/1 |
Maestros Diabolist | UBR | Creature — Vampire Warrior | Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 1/4 |
Ordruun Veteran | 2RW | Creature — Minotaur Soldier | Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) 3/1 |
Clockwork Dragon | 7 | Artifact Creature — Dragon | Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon. 0/0 |
Plaxmanta | 1U | Creature — Beast | Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. 2/2 |
Hellkite Courser | 4RR | Creature — Dragon | Flying When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. 6/5 |