Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Windwright Mage

WUB · Artifact Creature — Human Wizard

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Windwright Mage has flying as long as an artifact card is in your graveyard. 2/2

Similar cards

Color identity:
NameManaTypeText
Leonin Abunas 3WCreature — Cat Cleric Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/5
Sweatworks Brawler 3RCreature — Human Artificer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Menace 3/3
Propeller Pioneer 3WCreature — Human Artificer Flying Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) 2/1
Young Deathclaws 2BGCreature — Lizard Mutant Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) 4/2
Nearheath Pilgrim 1WCreature — Human Cleric Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. 2/1
Possessed Barbarian 2RRCreature — Human Barbarian Horror First strike Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." 3/3
Ardent Recruit WCreature — Human Soldier Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts. 1/1
Protomatter Powder 2UArtifact {4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
Wind Strider 4UCreature — Merfolk Wizard Flash Flying 3/3
Angelic Cub 1WCreature — Cat Angel Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1
Page 44