M:tG card similarity search
3 · Artifact
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Name | Mana | Type | Text |
---|---|---|---|
Allied Assault | 2W | Instant | Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
Akoum Stonewaker | 1R | Creature — Human Shaman | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. 2/1 |
Consume Strength | 1BG | Instant | Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. |
Leeching Bite | 1G | Instant | Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. |
Rites of Reaping | 4BG | Sorcery | Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. |
Schismotivate | 1UR | Instant | Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. |
Steal Strength | 1B | Instant | Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. |
Geometric Weird | R | Creature — Weird | At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn. 1/1 |
Witch of the Moors | 3BB | Creature — Human Warlock | Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. 4/4 |
Gruesome Encore | 2B | Sorcery | Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. |