M:tG card similarity search
2U · Creature — Human Soldier
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Szadek, Lord of Secrets | 3UUBB | Legendary Creature — Vampire | Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards. 5/5 |
| Labyrinth Champion | 3R | Creature — Human Warrior | Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target. 2/2 |
| Acolyte of the Inferno | 2R | Creature — Human Monk | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. 3/1 |
| Ovalchase Daredevil | 3B | Creature — Human Pilot | Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. 4/2 |
| Knight of the Mists | 2U | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. 2/2 |
| Firemantle Mage | 2R | Creature — Human Shaman Ally | Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/2 |
| Malakir Familiar | 2B | Creature — Bat | Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. 2/1 |
| Mild-Mannered Librarian | G | Creature — Human | {3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once. 1/1 |
| Prescient Chimera | 3UU | Creature — Chimera | Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 3/4 |
| Aerial Formation | U | Instant | Strive — This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn. |