M:tG card similarity search
G · Instant
Target creature you control deals damage equal to its power to target creature with flying.
Name | Mana | Type | Text |
---|---|---|---|
Bant Battlemage | 2W | Creature — Human Wizard | {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn. 2/2 |
Forge Devil | R | Creature — Devil | When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. 1/1 |
Ashen Firebeast | 6RR | Creature — Elemental Beast | {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. 6/6 |
Frontier Mastodon | 2G | Creature — Elephant | Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. 3/2 |
Archon of Sun's Grace | 2WW | Creature — Archon | Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. 3/4 |
Glorybringer | 3RR | Creature — Dragon | Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.) 4/4 |
Take Down | G | Sorcery | Choose one — • Take Down deals 4 damage to target creature with flying. • Take Down deals 1 damage to each creature with flying. |
Quicksilver Dragon | 4UU | Creature — Dragon | Flying {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 5/5 |
Ravenform | 2U | Sorcery | Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Bonders' Enclave | Land | {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. |