M:tG card similarity search
· Creature — Werewolf
Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5
Name | Mana | Type | Text |
---|---|---|---|
Midnight Banshee | 3BBB | Creature — Spirit | Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. 5/5 |
Woodland Wanderer | 3G | Creature — Elemental | Vigilance, trample Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 2/2 |
Greenwheel Liberator | 1G | Creature — Elf Warrior | Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 2/1 |
Dragon Grip | 2R | Enchantment — Aura | Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike. |
Realm-Cloaked Giant | 5WW | Creature — Giant | Vigilance 7/7 |
Fade from History | 2GG | Sorcery | Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments. |
Thrill-Kill Assassin | 1B | Creature — Human Assassin | Deathtouch Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 1/2 |
Hound Tamer | 2G | Creature — Human Werewolf | Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |
Audience with Trostani | 2G | Sorcery | Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. |
Observant Alseid | 2W | Enchantment Creature — Nymph | Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Vigilance Enchanted creature gets +2/+2 and has vigilance. 2/2 |