Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Winged Words

2U · Sorcery

This spell costs {1} less to cast if you control a creature with flying. Draw two cards.

Similar cards

Color identity:
NameManaTypeText
Kopala, Warden of Waves 1UULegendary Creature — Merfolk Wizard Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. 2/2
Case of the Ransacked Lab 2UEnchantment — Case Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.
Sarkhan, Wanderer to Shiv 3RLegendary Planeswalker — Sarkhan [+1]: Dragon cards in your hand perpetually gain "This spell costs {1} less to cast," and "You may pay {X} rather than pay this spell's mana cost, where X is its mana value." [+1]: Conjure a card named Shivan Dragon into your hand. [−2]: Sarkhan, Wanderer to Shiv deals 3 damage to target creature. Loyalty 4
Phyrexian Espionage 2USorcery Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw two cards. If this spell was kicked, each opponent discards a card.
Throne of the Grim Captain 2Legendary Artifact {T}: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Gloom 2BEnchantment White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
Vadrik, Astral Archmage 1URLegendary Creature — Human Wizard If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2
Monk Class WUEnchantment — Class (Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Council of the Absolute 2WUCreature — Human Advisor As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost {2} less to cast. 2/4
Mnemonic Sphere 1UArtifact {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. Channel — {U}, Discard Mnemonic Sphere: Draw a card.
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