Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wings of the Guard

1W · Creature — Bird

Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) 1/1

Similar cards

Color identity:
NameManaTypeText
Emeria Angel 2WWCreature — Angel Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. 3/3
Earthbind REnchantment — Aura Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Into the Fae Court 3UUSorcery Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."
Kitesail Cleric WCreature — Kor Cleric Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. 1/1
Experimental Aviator 3UUCreature — Human Artificer Flying When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. 0/3
Goblin Balloon Brigade RCreature — Goblin Warrior {R}: Goblin Balloon Brigade gains flying until end of turn. 1/1
Kitesail Skirmisher 3UCreature — Human Pirate Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/1
Angel of Fury 4WWCreature — Angel Flying When Angel of Fury dies, you may shuffle it into its owner's library. 3/5
Moonshaker Cavalry 5WWWCreature — Spirit Knight Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6
Suture Spirit 1WCreature — Spirit Flying {W/B}{W/B}{W/B}: Regenerate target creature. 1/1
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