Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wingsteed Trainer

3W · Creature — Human

When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand. 2/3

Similar cards

Color identity:
NameManaTypeText
Volrath's Motion Sensor BEnchantment — Aura Enchant player As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
Thalia's Lieutenant 1WCreature — Human Soldier When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. 1/1
Gavony Silversmith 3WCreature — Human Soldier When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. 2/3
Flock of Rabid Sheep XGGSorcery Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
Monitor Monitor 2UUCreature — Human Employee When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled. 2/5
Farsight Adept 2WCreature — Kor Wizard When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3
Windscouter 3UCreature — Human Scout Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/3
Valley Dasher 1RCreature — Human Berserker Haste Valley Dasher attacks each combat if able. 2/2
Agatha's Champion 4GCreature — Human Knight Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) 4/4
Weary Prisoner 3RCreature — Human Werewolf Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/6
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