Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Winnowing Forces

· Creature — Elf Warrior

Winnowing Forces's power and toughness are each equal to the number of lands you control. */*

Similar cards

Color identity:
NameManaTypeText
Cyclone 2GGEnchantment At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Steward of Solidarity 1WCreature — Human Warrior {T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.) 2/2
Gregor, Shrewd Magistrate 1WULegendary Creature — Human Advisor Skulk (This creature can't be blocked by creatures with greater power.) Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power. 1/3
Scourge of Fleets 5UUCreature — Kraken When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. 6/6
Omarthis, Ghostfire Initiate XXLegendary Creature — Spirit Naga Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it. 0/0
Ineffable Blessing 1GEnchantment As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
The War Games 2WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
Welcome to the Fold 2UUSorcery Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Ronom Serpent 5USnow Creature — Serpent Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent. 5/6
Pillar of Light 2WInstant Exile target creature with toughness 4 or greater.
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