M:tG card similarity search
· Creature — Elf Warrior
Winnowing Forces's power and toughness are each equal to the number of lands you control. */*
Name | Mana | Type | Text |
---|---|---|---|
Magebane Lizard | 1R | Creature — Lizard | Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn. 1/4 |
Unwavering Initiate | 2W | Creature — Human Warrior | Vigilance Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) 3/2 |
Torture Chamber | 3 | Artifact | At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way. |
Fateful Showdown | 2RR | Instant | Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. |
Truth or Consequences | 2UR | Sorcery | Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. |
Rootless Yew | 3GG | Creature — Treefolk | When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle. 5/4 |
Reprocess | 2BB | Sorcery | Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. |
Condemn | W | Instant | Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. |
Numa, Joraga Chieftain | 2G | Legendary Creature — Elf Warrior | At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.) 2/2 |
Devilish Valet | 2R | Creature — Devil Warrior | Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. 1/3 |