Card Codex

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17 May 2024: Card library updated.

Winter's Night

RGW · World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

Similar cards

Color identity:
NameManaTypeText
Astrolabe 3Artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Contaminated Ground 1BEnchantment — Aura Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
Edge of Autumn 1GSorcery If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Land Aid '04 GGSorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
Nissa's Zendikon 3GEnchantment — Aura Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Sandsower 3WCreature — Spirit Tap three untapped creatures you control: Tap target creature. 1/3
Elementalist's Palette 3Artifact Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette. {T}: Add one mana of any color. {T}: Add {C} for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}.
Bounding Krasis 1GUCreature — Fish Lizard Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature. 3/3
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Samite Pilgrim 1WCreature — Human Cleric Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. 1/1
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