M:tG card similarity search
2 · Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Name | Mana | Type | Text |
---|---|---|---|
Tibalt, the Fiend-Blooded | RR | Legendary Planeswalker — Tibalt | [+1]: Draw a card, then discard a card at random. [−4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. [−6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. Loyalty 2 |
Keldon Twilight | 1BR | Enchantment | At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn. |
Quirion Explorer | 1G | Creature — Elf Druid Scout | {T}: Add one mana of any color that a land an opponent controls could produce. 1/1 |
Lydari Druid | 2G | Creature — Druid | When Lydari Druid enters the battlefield, for each land on the battlefield, choose a basic land type at random. Those lands become the land types chosen this way. (This effect lasts indefinitely.) 2/2 |
Melt Through | R | Instant | Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps." |
Trusted Forcemage | 2G | Creature — Human Shaman | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2 |
Waker of the Wilds | 2GG | Creature — Merfolk Shaman | {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. 3/3 |
Hedge Troll | 2G | Creature — Troll Cleric | Hedge Troll gets +1/+1 as long as you control a Plains. {W}: Regenerate Hedge Troll. 2/2 |
Scuttlegator | 4G/UG/U | Creature — Crab Turtle Crocodile | Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. 6/6 |
Sedge Troll | 2R | Creature — Troll | Sedge Troll gets +1/+1 as long as you control a Swamp. {B}: Regenerate Sedge Troll. 2/2 |