Card Codex

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17 May 2024: Card library updated.

Wintermoor Commander

WB · Creature — Human Knight

Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/*

Similar cards

Color identity:
NameManaTypeText
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Matca Rioters 2GCreature — Human Warrior Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. */*
V.A.T.S. 2BBInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
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Nearheath Pilgrim 1WCreature — Human Cleric Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. 2/1
Hare Raising GSorcery — Adventure Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Chariot of the Sun 3Artifact {2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.
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Turtleshell Changeling 3UCreature — Shapeshifter Changeling (This card is every creature type.) {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. 1/4
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