M:tG card similarity search
GU · Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Bonds of Quicksilver | 3U | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step. |
Chill of the Grave | 2U | Instant | This spell costs {1} less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card. |
Junk Winder | 5UU | Creature — Serpent | Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. 5/6 |
Saryth, the Viper's Fang | 2GG | Legendary Creature — Human Warlock | Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control. 3/4 |
Send to Sleep | 1U | Instant | Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps. |
Amber Prison | 4 | Artifact | You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. |
Coma Veil | 4U | Enchantment — Aura | Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
Ice Over | 1U | Enchantment — Aura | Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
Matsu-Tribe Decoy | 2G | Creature — Snake Warrior | {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3 |
Homarid Warrior | 4U | Creature — Homarid Warrior | {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.) 3/3 |