M:tG card similarity search
1W · Instant
Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Ancestral Mask | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. |
Endless Sands | Land — Desert | {T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control. | |
Mysterious Limousine | 3WW | Artifact — Vehicle | Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2 4/4 |
Mind Harness | U | Enchantment — Aura | Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. |
Hour of Glory | 3B | Instant | Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature. |
Hush | 3G | Sorcery | Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) |
Tranquil Domain | 1G | Instant | Destroy all non-Aura enchantments. |
Corrupting Licid | 2B | Creature — Licid | {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Stamina | 2G | Enchantment — Aura | Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. |
Tattoo Ward | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment. |