Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wirewood Channeler

3G · Creature — Elf Druid

{T}: Add X mana of any one color, where X is the number of Elves on the battlefield. 2/2

Similar cards

Color identity:
NameManaTypeText
Citanul Stalwart GCreature — Elf Druid Soldier {T}, Tap an untapped artifact or creature you control: Add one mana of any color. 1/1
Joiner Adept 1GCreature — Elf Druid Lands you control have "{T}: Add one mana of any color." 2/1
Ally Encampment Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell. {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
Accessories to Murder Artifact — Contraption Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
Shield of the Avatar 1Artifact — Equipment If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Biophagus 1GCreature — Human Tyranid Wizard Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. 1/3
Nyssa of Traken 3ULegendary Creature — Human Scientist You have no maximum hand size. Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/4
Cinder Seer 3RCreature — Human Wizard {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way. 1/1
Prosperity XUSorcery Each player draws X cards.
Sunbringer's Touch 2GGSorcery Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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