M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
River of Tears | Land | {T}: Add {U}. If you played a land this turn, add {B} instead. | |
Snow Day | 4UU | Instant | Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card. |
Safehold Elite | 1G/W | Creature — Elf Scout | Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Keen-Eyed Archers | 2W | Creature — Elf Archer | Reach (This creature can block creatures with flying.) 2/2 |
Norwood Archers | 3G | Creature — Elf Archer | Reach (This creature can block creatures with flying.) 3/3 |
Endbringer | 5C | Creature — Eldrazi | Untap Endbringer during each other player's untap step. {T}: Endbringer deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card. 5/5 |
Tower Worker | 3 | Artifact Creature — Assembly-Worker | Reach {T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead. 1/3 |
Mudslide | 2R | Enchantment | Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures. |
Hulking Raptor | 2GG | Creature — Dinosaur | Ward {2} At the beginning of your precombat main phase, add {G}{G}. 5/3 |
Karametra's Acolyte | 3G | Creature — Human Druid | {T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 1/4 |