Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wirewood Pride

G · Instant

Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Mantle of Leadership 1WEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
Boon of Erebos BInstant Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
Pavel Maliki 4BRLegendary Creature — Human {B}{R}: Pavel Maliki gets +1/+0 until end of turn. 5/3
Masked Blackguard 1BCreature — Human Rogue Flash (You may cast this spell any time you could cast an instant.) {2}{B}: Masked Blackguard gets +1/+1 until end of turn. 2/1
Scab-Clan Charger 3GCreature — Centaur Warrior Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4
Cutthroat Maneuver 3BInstant Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
Mayhem Patrol 1RCreature — Devil Warrior Menace (This creature can't be blocked except by two or more creatures.) Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 1/2
Cascade Seer 3UCreature — Merfolk Wizard When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3
Herald of the Fair 2WCreature — Human When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2
Shell Shield UInstant Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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