M:tG card similarity search
G · Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Calamitous Cave-In | 3R | Sorcery | Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard. |
Ember-Eye Wolf | 1R | Creature — Wolf | Haste {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. 1/2 |
Chorus of Might | 3G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |
Lupine Harbingers | 3G | Creature — Wolf | Trample, haste Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. Foretell {4}{G}{G} 4/4 |
Grassland Crusader | 5W | Creature — Human Cleric Soldier | {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4 |
Sea Gate Banneret | W | Creature — Kor Warrior | {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2 |
Crypt Ripper | 2BB | Creature — Shade | Haste {B}: Crypt Ripper gets +1/+1 until end of turn. 2/2 |
Rouse the Mob | R | Instant | Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn. |
Lionheart Maverick | W | Creature — Human Knight | Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. 1/1 |
Fortress Cyclops | 3RW | Creature — Cyclops Soldier | Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. 3/3 |