Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wirewood Symbiote

G · Creature — Insect

Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Aid the Fallen 1BSorcery Choose one or both — • Return target creature card from your graveyard to your hand. • Return target planeswalker card from your graveyard to your hand.
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Grim Discovery 1BSorcery Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
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Luminous Broodmoth 2WWCreature — Insect Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. 3/4
Alora, Cheerful Mastermind 3WULegendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token. 4/4
Nephalia Smuggler UCreature — Human Rogue {3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. 1/1
Quicksilver Elemental 3UUCreature — Elemental {U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. 3/4
Dogged Detective 1BCreature — Human Rogue When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. 2/1
Mana Bloom XGEnchantment Mana Bloom enters the battlefield with X charge counters on it. Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
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