Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wish

2R · Sorcery

You may play a card you own from outside the game this turn.

Similar cards

Color identity:
NameManaTypeText
Telekinetic Bonds 2UUUEnchantment Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
Stolen Goods 3USorcery Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Kaust, Eyes of the Glade R/WGLegendary Creature — Dryad Detective Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. {T}: Turn target face-down attacking creature you control face up. 2/2
Cherished Hatchling 1GCreature — Dinosaur When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." 2/1
Crypt Lurker 3BCreature — Horror When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. 3/4
Common Iguana 1RHost Creature — Lizard When this creature enters the battlefield, you may discard a card. If you do, draw a card. 1/3
Necratog 1BBCreature — Atog Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. 1/2
Goblin Guide RCreature — Goblin Scout Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. 2/2
Smuggler's Surprise GInstant Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
S.N.E.A.K. Dispatcher 1UCreature — Human Spy {2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library. 2/1
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