M:tG card similarity search
· Land
{T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Indatha Crystal | 3 | Artifact | {T}: Add {W}, {B}, or {G}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Ketria Crystal | 3 | Artifact | {T}: Add {G}, {U}, or {R}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Raugrin Crystal | 3 | Artifact | {T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Savai Crystal | 3 | Artifact | {T}: Add {R}, {W}, or {B}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Zagoth Crystal | 3 | Artifact | {T}: Add {B}, {G}, or {U}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Reaper of the Wilds | 2BG | Creature — Gorgon | Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {B}: Reaper of the Wilds gains deathtouch until end of turn. {1}{G}: Reaper of the Wilds gains hexproof until end of turn. 4/5 |
Stillmoon Cavalier | 1W/BW/B | Creature — Zombie Knight | Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1 |
Kozilek's Shrieker | 2B | Creature — Eldrazi Drone | Devoid (This card has no color.) {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) 3/2 |
Nezumi Prowler | 1B | Artifact Creature — Rat Ninja | Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. 3/1 |
Break of Day | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |