Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Witch's Mist

2B · Enchantment

{2}{B}, {T}: Destroy target creature that was dealt damage this turn.

Similar cards

Color identity:
NameManaTypeText
Enter the God-Eternals 2UUBSorcery Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Scourglass 3WWArtifact {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
Abu Ja'far WCreature — Human When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1
Planar Collapse 1WEnchantment At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
Ravager Wurm 3RGGCreature — Wurm Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one — • Ravager Wurm fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability. 4/5
Finale of Eternity XBBSorcery Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
Harnessed Lightning 1RInstant Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.
Wrap in Flames 3RSorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Burn Away 4RInstant Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
Prismatic Circle 2WEnchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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