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17 May 2024: Card library updated.

Witch-king of Angmar

3BB · Legendary Creature — Wraith Noble

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. 5/3

Similar cards

Color identity:
NameManaTypeText
Don't Try This at Home 1REnchantment If a hot source you control would deal damage to a player or permanent, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.) {1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
Stonerise Spirit 1WCreature — Spirit Bird Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2
Dragonborn Champion 2RGCreature — Dragon Warrior Trample Whenever a source you control deals 5 or more damage to a player, draw a card. 5/3
Devouring Swarm 1BBCreature — Insect Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. 2/1
Yasova Dragonclaw 2GLegendary Creature — Human Warrior Trample At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn. 4/2
Tangletrove Kelp 5UUArtifact Creature — Clue Plant Ward {2} At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. {2}, Sacrifice Tangletrove Kelp: Draw a card. 6/6
Vertigo RInstant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Weldfast Engineer 1BRCreature — Human Artificer At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. 3/3
Air Marshal 1UCreature — Human Soldier {3}: Target Soldier gains flying until end of turn. 2/1
Empty City Ruse WSorcery Target opponent skips all combat phases of their next turn.
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