Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Witching Well

U · Artifact

When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards.

Similar cards

Color identity:
NameManaTypeText
Kuro's Taken 1BCreature — Rat Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate Kuro's Taken. 1/1
Tainted Indulgence UBInstant Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
Razing Snidd 4BRCreature — Beast When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land. 3/3
Welding Jar 0Artifact Sacrifice Welding Jar: Regenerate target artifact.
Drannith Ruins Land {T}: Add {C}. {2}, {T}: Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn.
Aftermath Analyst 1GCreature — Elf Detective When Aftermath Analyst enters the battlefield, mill three cards. {3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. 1/3
Trash Bin Artifact — Attraction Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
Forget UUSorcery Target player discards two cards, then draws as many cards as they discarded this way.
Merfolk Mesmerist 1UCreature — Merfolk Wizard {U}, {T}: Target player mills two cards. 1/2
Seize the Secrets 2USorcery This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.
Page 98