M:tG card similarity search
2U · Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
Name | Mana | Type | Text |
---|---|---|---|
Specter's Shriek | B | Sorcery | Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand. |
Thought Distortion | 4BB | Sorcery | This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard. |
Planeswalker's Favor | 2G | Enchantment | {3}{G}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value. |
Mikokoro, Center of the Sea | Legendary Land | {T}: Add {C}. {2}, {T}: Each player draws a card. | |
Defective Detective | 2U | Creature — Human Spy | Defective Detective can't be blocked. When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. 2/1 |
Brain Maggot | 1B | Enchantment Creature — Insect | When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. 1/1 |
Jace's Erasure | 1U | Enchantment | Whenever you draw a card, you may have target player mill a card. |
Winged Portent | 1UU | Instant | Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature [with flying] you control. |
The Grand Calcutron | WU | Legendary Artifact | The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
Stronghold Gambit | 1R | Sorcery | Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield. |