Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Withering Hex

B · Enchantment — Aura

Enchant creature Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Similar cards

Color identity:
NameManaTypeText
Steel of the Godhead 2W/UEnchantment — Aura Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Razzle-Dazzler 1UCreature — Human Wizard Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. 1/2
Ghostblade Eidolon 2WEnchantment Creature — Spirit Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike. 1/1
Shaper Parasite 1UUCreature — Illusion Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. 2/3
Hush 3GSorcery Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
Dark Impostor 2BCreature — Vampire Assassin {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it. 2/2
Enchantmentize 3UEnchantment — Aura Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
One with the Stars 3UEnchantment — Aura Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
Tajic, Legion's Valor 2RWLegendary Creature — Human Soldier Indestructible, haste At the beginning of combat on your turn, put a +1/+1 counter on Tajic, Legion's Valor. Then conjure a card with mana value equal to the number of +1/+1 counters on it from Tajic, Legion's Valor's spellbook onto the battlefield. It gains haste until end of turn and attacks this combat if able. 1/1
Sterling Grove GWEnchantment Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Page 222