M:tG card similarity search
1BB · Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Name | Mana | Type | Text |
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Fell the Pheasant | 1G | Instant | Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |
Determined Iteration | 1R | Enchantment | At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.) |
Tidal Wave | 2U | Instant | Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step. |
Implement of Combustion | 1 | Artifact | {R}, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker. When Implement of Combustion is put into a graveyard from the battlefield, draw a card. |
Winter Blast | XG | Sorcery | Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. |
Vertigo | R | Instant | Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. |
Carnival | B/R | Instant | Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. |
Unleash Shell | 3RR | Instant | Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller. |
Conjurer's Closet | 5 | Artifact | At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. |
Vislor Turlough | 3B | Legendary Creature — Rogue | Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/5 |