M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Consulate Dreadnought | 1 | Artifact — Vehicle | Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) 7/11 |
Futurist Sentinel | 3U | Artifact — Vehicle | Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 6/6 |
Irontread Crusher | 4 | Artifact — Vehicle | Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 6/6 |
Sleek Schooner | 3 | Artifact — Vehicle | Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3 |
Treacherous Trapezist | 1UU | Creature — Porcupine Performer | Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying. 2/3 |
Bloodrage Vampire | 2B | Creature — Vampire | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) 3/1 |
Lurking Crocodile | 2G | Creature — Crocodile | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2 |
Artificer's Assistant | U | Creature — Bird | Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 1/1 |
Saiba Cryptomancer | 1U | Creature — Moonfolk Ninja | Flash Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof 0/1 |
Cached Defenses | 2G | Sorcery | Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) |