M:tG card similarity search
1 · Artifact
Wizard's Rockets enters the battlefield tapped. {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Living Armor | 4 | Artifact | {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value. |
Silt Crawler | 2G | Creature — Beast | When Silt Crawler enters the battlefield, tap all lands you control. 3/3 |
Vladimir and Godfrey | 2W | Legendary Creature — Zombie Knight | Rejuvenation — {2}{W}: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature. 3/2 |
Mardu Warshrieker | 3R | Creature — Orc Shaman | Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}. 3/3 |
Audacity | G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card. |
Birds of Paradise | G | Creature — Bird | Flying {T}: Add one mana of any color. 0/1 |
Heap Gate | Land — Gate | {T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | |
Generous Patron | 2G | Creature — Elf Advisor | When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card. 1/4 |
Gemstone Mine | Land | Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it. | |
Weaver of Blossoms | 2G | Creature — Human Werewolf | {T}: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |