Card Codex

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17 May 2024: Card library updated.

Wizard's Spellbook

5UU · Artifact

{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.

Similar cards

Color identity:
NameManaTypeText
Miirym, Sentinel Wyrm 3GURLegendary Creature — Dragon Spirit Flying, ward {2} Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary. 6/6
Augury Owl 1UCreature — Bird Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1
Silver Raven UArtifact Creature — Bird Flying When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 1/1
Thaumaturge's Familiar 3Artifact Creature — Bird Flying When Thaumaturge's Familiar enters the battlefield, scry 1. 1/3
Burning Wish 1RSorcery You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Keeper of the Secret Lair 1ULegendary Creature — Merfolk Rogue Flash You may cast Secret Lair spells as though they had flash. Secret Lair spells you cast cost {1} less to cast. 2/1
A-Wizard Class UEnchantment — Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard Class UEnchantment — Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Sheltering Light WInstant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Ghastly Remains BBBCreature — Zombie Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. 0/0
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