Card Codex

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17 May 2024: Card library updated.

Wizard Class

U · Enchantment — Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Similar cards

Color identity:
NameManaTypeText
Sigiled Skink 1RCreature — Lizard Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1
Merfolk Traders 1UCreature — Merfolk When Merfolk Traders enters the battlefield, draw a card, then discard a card. 1/2
Vodalian Merchant 1UCreature — Merfolk When Vodalian Merchant enters the battlefield, draw a card, then discard a card. 1/2
Vengeful Warchief 4BCreature — Orc Warrior Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.) 4/4
Lu Su, Wu Advisor 3UULegendary Creature — Human Advisor {T}: Draw a card. Activate only during your turn, before attackers are declared. 1/2
Transcendent Message XUUUUInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw X cards.
Tovolar, Dire Overlord 1RGLegendary Creature — Human Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3
Dream Trawler 2WWUUCreature — Sphinx Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. 3/5
Witch-Maw Nephilim GWUBCreature — Nephilim Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1
Thieving Magpie 2UUCreature — Bird Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card. 1/3
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