Card Codex

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17 May 2024: Card library updated.

Wizard Class

U · Enchantment — Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Similar cards

Color identity:
NameManaTypeText
Ronin Houndmaster 2RCreature — Human Samurai Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
Wyleth, Soul of Steel 1RWLegendary Creature — Human Warrior Trample Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it. 2/2
Silverpelt Werewolf Creature — Werewolf Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. 4/5
Mystic Denial 1UUInstant Counter target creature or sorcery spell.
Port Inspector 1UCreature — Human Whenever Port Inspector becomes blocked, you may look at defending player's hand. 1/2
Silver Scrutiny XUUSorcery You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards.
Suffocating Blast 1UURInstant Counter target spell and Suffocating Blast deals 3 damage to target creature.
Read the Tides 5USorcery Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.
Moderation 1WUEnchantment You can't cast more than one spell each turn. Whenever you cast a spell, draw a card.
Traitor's Clutch 4BInstant Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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