Card Codex

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17 May 2024: Card library updated.

Wizard from Beyond

WUBRG · Legendary Enchantment — Background

Create a Character (Any nonlegendary creature can choose this as its Background. It becomes legendary and can be your commander.) Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types. As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time.

Similar cards

Color identity:
NameManaTypeText
Merfolk Tunnel-Guide GUCreature — Merfolk Wizard When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." 2/2
Heartfire 1RInstant As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
Sacrifice BInstant As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.
Artillerize 3RInstant As an additional cost to cast this spell, sacrifice an artifact or creature. Artillerize deals 5 damage to any target.
Improvised Club 1RInstant As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
Herald of the Forgotten 6WWCreature — Cat Beast Flying When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield. 6/6
Gaea's Balance 3GSorcery As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Blinding Mage 1WCreature — Human Wizard {W}, {T}: Tap target creature. 1/2
Blood Hypnotist 2RCreature — Vampire Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. 3/3
Infinite Hourglass 4Artifact At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
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