M:tG card similarity search
WW · Creature — Human Soldier Wizard
When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Spellscorn Coven | 3B | Creature — Faerie Warlock | Flying When Spellscorn Coven enters the battlefield, each opponent discards a card. 2/3 |
Skyspear Cavalry | 3WW | Creature — Human Soldier | Flying Double strike (This creature deals both first-strike and regular combat damage.) 2/2 |
Invasion of Tolvada | 3WB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Tolvada enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield. |
Sunblast Angel | 4WW | Creature — Angel | Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. 4/5 |
Surtland Elementalist | 5UU | Creature — Giant Wizard | As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost. 8/8 |
Reverent Hunter | 2G | Creature — Human Archer | When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 1/1 |
Exile into Darkness | 4B | Sorcery | Target player sacrifices a creature with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. |
Jade Guardian | 3G | Creature — Merfolk Shaman | Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control. 2/2 |
Loose in the Park | 1G | Enchantment — Aura | Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. |
Nissa's Triumph | GG | Sorcery | Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle. |