Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wizened Arbiter

WW · Creature — Human Soldier Wizard

When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand. 2/1

Similar cards

Color identity:
NameManaTypeText
Shrieking Grotesque 2WCreature — Gargoyle Flying When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card. 2/1
Imoen, Mystic Trickster 2ULegendary Creature — Human Rogue Wizard Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3
Problematic Volcano 1RRWorld Enchantment When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.
Curiosity Crafter 3UCreature — Bird Wizard Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card. 3/3
Inti, Seneschal of the Sun 1RLegendary Creature — Human Knight Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. 2/2
Maro 2GGCreature — Elemental Maro's power and toughness are each equal to the number of cards in your hand. */*
Wary Okapi 2GCreature — Antelope Vigilance 3/2
Knowledge Vault 4Artifact {2}, {T}: Exile the top card of your library face down. {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.
Squad Commander 3WCreature — Kor Warrior When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3
Bond of Insight 3USorcery Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
Page 428