M:tG card similarity search
2WW · Creature — Human Cleric
Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. 1/1
Name | Mana | Type | Text |
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Song of Freyalise | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. |
Torrential Gearhulk | 4UU | Artifact Creature — Construct | Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 5/6 |
Mirage Mesa | Land — Desert | Mirage Mesa enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. | |
Skewer the Critics | 2R | Sorcery | Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target. |
Longhorn Sharpshooter | 2R | Creature — Minotaur Rogue | Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3 |
Nezumi Ronin | 2B | Creature — Rat Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 3/1 |
Puncture Blast | 2R | Instant | Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to any target. |
Notorious Throng | 3U | Tribal Sorcery — Rogue | Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one. |
Volt Charge | 2R | Instant | Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Retributive Wand | 3 | Artifact | {3}, {T}: Retributive Wand deals 1 damage to any target. When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target. |