Card Codex

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17 May 2024: Card library updated.

Wojek Apothecary

2WW · Creature — Human Cleric

Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Nova Pentacle 4Artifact {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
The Girl in the Fireplace 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III — Whenever a creature you control deals combat damage to a player this turn, time travel.
Prismatic Strands 2WInstant Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Goblin Furrier 1RCreature — Goblin Warrior Prevent all damage that Goblin Furrier would deal to snow creatures. 2/2
Simulacrum 1BInstant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Prahv, Spires of Order Land {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Flame Spill 2RInstant Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
Pigment Storm 3RRSorcery Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Sphere of Law 3WEnchantment If a red source would deal damage to you, prevent 2 of that damage.
Incinerate 1RInstant Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
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