M:tG card similarity search
G · Creature — Human Werewolf
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Taigam's Strike | 3U | Sorcery | Target creature gets +2/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
| Obscuring Aether | G | Enchantment | Face-down creature spells you cast cost {1} less to cast. {1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.) |
| The First Sliver | WUBRG | Legendary Creature — Sliver | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sliver spells you cast have cascade. 7/7 |
| Shaleskin Bruiser | 6R | Creature — Beast | Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. 4/4 |
| Culling Scales | 3 | Artifact | At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.) |
| Kumena's Awakening | 2UU | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. |
| Herald of Torment | 1BB | Enchantment Creature — Demon | Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying. 3/3 |
| Wild Mongrel | 1G | Creature — Dog | Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2 |
| Tempest Djinn | UUU | Creature — Djinn | Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4 |
| Quicken | U | Instant | The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card. |