M:tG card similarity search
3GG · Creature — Wolf Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. 4/4
Name | Mana | Type | Text |
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Guardian's Magemark | 2W | Enchantment — Aura | Flash Enchant creature Creatures you control that are enchanted get +1/+1. |
Phyrexian Driver | 2B | Creature — Phyrexian Zombie Mercenary | When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn. 1/1 |
Flourishing Fox | W | Creature — Fox | Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling {1} ({1}, Discard this card: Draw a card.) 1/1 |
Scythe of the Wretched | 2 | Artifact — Equipment | Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip {4} |
Viashino Branchrider | R | Creature — Viashino Warrior | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Haste If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it. {2}{R}: Viashino Branchrider gets +2/+0 until end of turn. 1/1 |
Aerial Modification | 4W | Enchantment — Aura | Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying. |
Folk of the Pines | 4G | Creature — Dryad | {1}{G}: Folk of the Pines gets +1/+0 until end of turn. 2/5 |
Llanowar Vanguard | 2G | Creature — Dryad | {T}: Llanowar Vanguard gets +0/+4 until end of turn. 1/1 |
Primeval Shambler | 4B | Creature — Horror Mercenary | {B}: Primeval Shambler gets +1/+1 until end of turn. 3/3 |
Karfell Kennel-Master | 4B | Creature — Zombie Berserker | When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 4/4 |