M:tG card similarity search
5G · Creature — Human Werewolf
This spell costs {2} less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 5/4
Name | Mana | Type | Text |
---|---|---|---|
Herald of Hoofbeats | 3U | Creature — Human Knight | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship. 3/3 |
Qarsi Deceiver | 1U | Creature — Naga Wizard | {T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) 0/4 |
Aysen Bureaucrats | 1W | Creature — Human Advisor | {T}: Tap target creature with power 2 or less. 1/1 |
Dosan the Falling Leaf | 1GG | Legendary Creature — Human Monk | Players can cast spells only during their own turns. 2/2 |
Deprive | UU | Instant | As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell. |
Kentaro, the Smiling Cat | 1W | Legendary Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value. 2/1 |
Call the Coppercoats | 2W | Instant | Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control. |
Scaleguard Sentinels | GG | Creature — Human Soldier | As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell. 2/3 |
Edgewall Innkeeper | G | Creature — Human Peasant | Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) 1/1 |
Merry-Go-Round | Artifact — Attraction | Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) |