Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wolverine Riders

4GG · Creature — Elf Warrior

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness. 4/4

Similar cards

Color identity:
NameManaTypeText
Predator's Howl 3GInstant Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
Cult of the Waxing Moon 4GCreature — Human Shaman Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. 5/4
Tel-Jilad Exile 3GCreature — Troll Warrior {1}{G}: Regenerate Tel-Jilad Exile. 2/3
Zendikar's Roil 3GGEnchantment Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Elvish Farmer 1GCreature — Elf At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life. 0/2
Nylea's Disciple 2GGCreature — Centaur Archer When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 3/3
Orchard Warden 4GGCreature — Treefolk Shaman Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. 4/6
Supply XGWSorcery Create X 1/1 green Saproling creature tokens.
Infestation Expert 4GCreature — Human Werewolf Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/4
Tovolar's Packleader Creature — Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7
Page 20