M:tG card similarity search
3U · Creature — Incarnation
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
Name | Mana | Type | Text |
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Sunblade Elf | G | Creature — Elf Warrior | Sunblade Elf gets +1/+1 as long as you control a Plains. {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1 |
Victory's Herald | 3WWW | Creature — Angel | Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. 4/4 |
Majestic Myriarch | 4G | Creature — Chimera | Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */* |
Gloomwidow | 2G | Creature — Spider | Reach Gloomwidow can block only creatures with flying. 3/3 |
Ashnod's Battle Gear | 2 | Artifact | You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. |
Haystack | 1W | Artifact | {2}, {T}: Target creature you control phases out. |
Ebondeath, Dracolich | 2BB | Legendary Creature — Zombie Dragon | Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn. 5/2 |
Greatbow Doyen | 4G | Creature — Elf Archer | Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. 2/4 |
Goro-Goro, Disciple of Ryusei | 1R | Legendary Creature — Goblin Samurai | {R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) 2/2 |
Angel of the Dire Hour | 5WW | Creature — Angel | Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4 |