M:tG card similarity search
3U · Creature — Incarnation
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Spire Mangler | 2B | Creature — Insect | Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. 2/1 |
Karrthus, Tyrant of Jund | 4BRG | Legendary Creature — Dragon | Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste. 7/7 |
Harmattan Efreet | 2UU | Creature — Efreet | Flying {1}{U}{U}: Target creature gains flying until end of turn. 2/2 |
Oona's Gatewarden | U/B | Creature — Faerie Soldier | Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/1 |
Utvara Hellkite | 6RR | Creature — Dragon | Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. 6/6 |
Corrosive Mentor | 2B | Creature — Elemental Rogue | Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) 1/3 |
Lord of Lineage | Creature — Vampire | Flying Other Vampire creatures you control get +2/+2. {T}: Create a 2/2 black Vampire creature token with flying. 5/5 | |
Spirit of the Hearth | 4WW | Creature — Cat Spirit | Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.) 4/5 |
Archangel of Strife | 5WW | Creature — Angel | Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6 |
Commander Eesha | 2WW | Legendary Creature — Bird Soldier | Flying, protection from creatures 2/4 |