M:tG card similarity search
3U · Creature — Incarnation
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Vampire Revenant | 3B | Creature — Vampire Spirit | Flying 3/1 |
Gryff Rider | 2W | Creature — Human Knight | Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2/1 |
Wardscale Dragon | 4WW | Creature — Dragon | Flying As long as Wardscale Dragon is attacking, defending player can't cast spells. 4/4 |
Serra's Blessing | 1W | Enchantment | Creatures you control have vigilance. (Attacking doesn't cause them to tap.) |
Blessed Hippogriff | 3W | Creature — Hippogriff | Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3 |
Coalition Skyknight | 3W | Creature — Human Knight | Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/2 |
Tatterkite | 3 | Artifact Creature — Scarecrow | Flying Tatterkite can't have counters put on it. 2/1 |
Oteclan Levitator | Artifact Creature — Golem | Flying Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn. 1/4 | |
Skeletal Kathari | 4B | Creature — Bird Skeleton | Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari. 3/2 |
Gatebreaker Ram | 2G | Creature — Sheep | Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. 2/2 |