Card Codex

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17 May 2024: Card library updated.

Wonder

3U · Creature — Incarnation

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2

Similar cards

Color identity:
NameManaTypeText
Vampire Revenant 3BCreature — Vampire Spirit Flying 3/1
Gryff Rider 2WCreature — Human Knight Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2/1
Wardscale Dragon 4WWCreature — Dragon Flying As long as Wardscale Dragon is attacking, defending player can't cast spells. 4/4
Serra's Blessing 1WEnchantment Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Blessed Hippogriff 3WCreature — Hippogriff Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3
Coalition Skyknight 3WCreature — Human Knight Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/2
Tatterkite 3Artifact Creature — Scarecrow Flying Tatterkite can't have counters put on it. 2/1
Oteclan Levitator Artifact Creature — Golem Flying Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn. 1/4
Skeletal Kathari 4BCreature — Bird Skeleton Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari. 3/2
Gatebreaker Ram 2GCreature — Sheep Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. 2/2
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