M:tG card similarity search
3G · Creature — Elemental
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield. */*
Name | Mana | Type | Text |
---|---|---|---|
Daru Stinger | 3W | Creature — Soldier | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. 1/1 |
Nimbus Champion | 5U | Creature — Avatar Warrior | Flying Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls. 4/4 |
Searing Rays | 2R | Sorcery | Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. |
Engineered Explosives | X | Artifact | Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives. |
By Invitation Only | 3WW | Sorcery | Choose a number between 0 and 13. Each player sacrifices that many creatures. |
Chance | 3R | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards. |
Magmasaur | 3RR | Creature — Elemental Dinosaur | Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. 0/0 |
Invading Manticore | 5R | Creature — Zombie Manticore | When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5 |
Fear of Death | 1U | Enchantment — Aura | Enchant creature When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
Trial of Ambition | 1B | Enchantment | When Trial of Ambition enters the battlefield, target opponent sacrifices a creature. When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand. |