M:tG card similarity search
10 · Artifact Creature — Construct
Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land. 8/8
Name | Mana | Type | Text |
---|---|---|---|
Vanquish the Foul | 5W | Sorcery | Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Daring Thief | 2U | Creature — Human Rogue | Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. 2/3 |
Big Boa Constrictor | 3B | Host Creature — Snake | When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result. 1/2 |
Grimgrin, Corpse-Born | 3UB | Legendary Creature — Zombie Warrior | Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. 5/5 |
Fissure | 3RR | Instant | Destroy target creature or land. It can't be regenerated. |
Scion of Vitu-Ghazi | 3WW | Creature — Elemental | When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) 4/4 |
Skittering Surveyor | 3 | Artifact Creature — Construct | When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/2 |
Welcoming Vampire | 2W | Creature — Vampire | Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/3 |
Sunweb | 3W | Creature — Wall | Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. 5/6 |
Domesticated Watercourse | Land | Domesticated Watercourse enters the battlefield tapped. {T}: Add {U} or {B}. {U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}. Whenever equipped creature deals combat damage to a player, draw a card. |