M:tG card similarity search
3G · Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Exile Woodland Guidance.
Name | Mana | Type | Text |
---|---|---|---|
Gigapede | 3GG | Creature — Insect | Shroud (This creature can't be the target of spells or abilities.) At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. 6/1 |
Midnight Scavengers | 4B | Creature — Human Rogue | When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.) 3/3 |
Shieldmage Advocate | 2W | Creature — Human Cleric | {T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice. 1/3 |
Phyrexian Delver | 3BB | Creature — Phyrexian Zombie | When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value. 3/2 |
Jester's Scepter | 3 | Artifact | When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. |
Savior of Ollenbock | 1WW | Creature — Human Soldier | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. 1/2 |
Recoil | 1UB | Instant | Return target permanent to its owner's hand. Then that player discards a card. |
Rescue the Foal | 1W | Instant — Adventure | Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.) |
Organ Grinder | 2B | Creature — Zombie | {T}, Exile three cards from your graveyard: Target player loses 3 life. 3/1 |
Dreams of the Dead | 3U | Enchantment | {1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) |